Delivering relevant messages to motivated people and generating action.

Why User Competency Matters in Social Design

Posted: March 14th, 2010 | Author: Priit Kallas | Filed under: Links, Social media | Tags: , , , , , , , , , , , , , , , , , | No Comments »

Why User Competency Matters in Social Design.

But if we approach social design from the perspective of what users are good at, we might be better able to think outside our own box.

Goals and rewards – Consider the kinds of goals you might set within your social application and the rewards that may be earned by users who reach them. These might be personal goals and rewards, like game levels, tasks, challenges, or points. Or social goals and rewards, resulting in status, ranking, visibility, lists, features and spotlighting members.

Moods and feelings – Give expressive users ways in which to communicate their moods and feelings. For example, emoticons and gifts, or icons to be used and exchanged with friends or attached to messages and content. These small gestures, while small, can be curiously compelling.

Knowledge and learning – For users interested in research, information, bookmarking, and more search and browse-related activities, provide ways to share discoveries. Capture those learned moments and make them visible — perhaps surface and validate experts and top contributors.

Giving and receiving – For users who enjoy social transactions provide gifts and a means of passing them around privately and publicly. Gifting is a highly social form of communication, and besides being kind, engages a sense of reciprocity in most of us. So it’s naturally contagious.

Helping and assisting – Some users are just naturally good at paying attention to others, and enjoy helping and assisting those with needs or questions. Design ways to surface these needs and create channels by which helpers can pitch in.

Reviewing, recommending, and rating – Users equipped with opinions and a sense of taste can make valuable reviewers and recommenders. Design ways to capture their contributions as social content. This can be designed then into lists, favorite, trends, news and more.

Asking and answering – In a world of search, there are still many occasions when users want to ask questions and get personal answers. And in a world of search results, there are those who enjoy sharing their knowledge, expertise, and help. But questions disappear if they are not captured and paid attention to.

Announcing and sharing – There are users so on top of news that furnishing them with means to announce their discoveries makes for an easy and effective way to keep social content fresh and interaction active. Topical organization, along with trends, help users sort and filter what’s relevant to them.


Survey of Online Consumer Behaviour

Posted: October 14th, 2009 | Author: Priit Kallas | Filed under: Social media, Surveys and stats, User experience | Tags: , , , , , , , | No Comments »

The 3rd annual survey of online consumer behaviour, by Harris Interactive and sponsored by Tealeaf, highlights the importance of online customer experience (GB Online Consumer Behaviour Study: 2009 Harris Interactive). Some of the fingings are:

53% of all British adults surveyed said that given the economic climate they are now conducting more transactions online than they did in the past year.

77% of adults that have conducted a transaction in the last year saying they have experienced problems. (89% in 2008 and 86% in 2007)

Website problems are having a dramatic effect on the bottom lines of online businesses with 46% of adults revealing they would abandon a transaction entirely after experiencing a problem on the website. 40% said they would abandon and then turn to a competitor, leading to potentially long-lasting loss of revenue.

social media experiences Survey of Online Consumer Behaviour

13% of online adults who encountered issues said they shared those experiences on a social networking site.

About half (51%) of all online adults said social media has influenced online transactions, 52% of online adults saying they used a particular
vendor after reading good reviews.

The nex big thing? 48% of respondents said they had a web-enabled mobile device and of these, 31% have conducted online transactions using a mobile.

The presentation of the findings: